Game using Classes
1 min readMar 7, 2021
Homework 7 — March 6th, 2021
let screen = 0; → This is to define game state
let y=-20;
let x=200;
let speed = 2;
let score= 0; → works with power
let tummy = 20; → Kims body as she eat
let food; → the objects that appear
let power = 0; → when Kim eats she gains power (score)
Functions:
- Field → the grid in which Kim moves
- MousePressed → Start game
- Draw → Background, Power display, transition from game states
- startScreen → intro page
- GameOn → the background display
- Kim → the snake
Class:
- Green → moving background